![]() If you have booth game dlls you can use set net_compatibility 1 for select net protocol version (like dm game on original q2 servers).If engine can't find gamex86xp.dll it try load original q2 game dll and set original net protocol version.By default, the engine uses gamex86xp.dll (q2xp net protocol).Remove previous version of xpconfig.cfg and CACHEXP folder.Ībout compatibility with the original game (original multiplayer servers, old demos) and mods:.Install openAL drivers for your audio card.Install quake2 from Steam, GOG or from original CD-ROM.Integrated sound card with openAL drivers.Full openGL 4.5 compatible 4GB video card AMD RX series or NVIDIA GF 6XX.5Gb on Hdd with The Reckoning mission pack.Windows 7 or higher, ubuntu 10 or higher, freeBSD (experemental).All other addons and mods supported in compatibility mode Playing OGG and WAV music tracks from the hdd.OpenAL 3d audio engine with EFX (high-quality environmental audio sound effects both win and linux).xBox360 controller support (windows only).Postrocessing effects -Glare, Depth of Field, Radial Blur, Thermal Vision, Filmic chromatic aberration lens distortion and vigneting, Gamma/Brightness/Contrast/Saturation/Vibration, Motion Blur, SSAO, Scanline and median cinematic filters.Radiosity normal mapping and high resolution lightmaps.Reflection (screen space local reflection) and refraction surfaces.Md3 model format support (with out tags, no q3 player models support!!!).Advanced decal and particle system (infinity decals and soft particles).2d lighting for hud digits, console background and menu tags.Real time per-pixel lighting and shadowing (like DooM3) with hi quality parallax mapping (relief mapping technology) with self-shadowing.Completely updated rendering takes full advantage of the latest graphics cards to get the perfect picture, preserving the original style of the game. Also let the xatrix logo intro vid play through, but can skip the cutscene vid.QuakeIIxp is a multi-platform (windows, linux and freeBSD (experemental)) graphics port of the game Quake II developed by Id Software. ![]() I do C:\quake2\quake2_324.exe set game xatrix (I renamed knightmare’s 3.24 to this). Waterwarp improvement and dithering are from AROS Quake2.Ī: Try creating a shortcut instead of the. Shaded light was completed among other things with head-scratching and borrowed pieces of engoo. This started with the colored light code leilei added to stock Q2. ![]() (Make a backup for this purpose.) But I don’t have VC 6, so I built it with VS 2013 (project included in the ref_soft folder). Notes about the code- It can be copied into the 3.24 source folder. Source code: _extfiles/ref_soft_color_src.zip Oh, yeah, and there’s a cvar called ‘sw_transmooth’ that dithers transparent surfaces.ĭownload dll: _extfiles/ref_soft_color.zip Not to mention the ddraw palette problem fixed- this one only uses DIB even for fullscreen! Knightmare’s ‘unofficial Q2 patch’ 3.24 is supported, although haven’t tried it on any others. Alphatest and transparency are improved as a bonus. This is a replacement ref_soft.dll adding colored lighting and widescreen waterwarp support to the Quake 2 software renderer. Ref_soft.dll for Quake2 with colored lighting in context of Knightmare's Unofficial Q2 Patch.
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